Remake Final Fantasy 7, Demonstrate And Improve The Combat System

45 minutes seems unsuitable for a new and improved worldFinal Fantasy 7RebuildHowever, the demo completed many actions and role development in a short time.

Almost everything in the opening is the PS1 version. The central defender looks really good, and the music has touched your feelings mercilessly.

Now we all know that this game will look wonderful, but how does it play? This is the impression of the combat system.

SquareEnix has been building this hybrid combat system for many years. Action based combat system gameFinal Fantasy 7 remakeIt is considered to have mixed feelings.final fantasy xii This is the first one.Little StarI played an action based combat system, but still stuck to the turn system.The heart of the kingdomIt is all based on action. Many people like it, but purists based on rotation think it is offensive. All right, don’t go in.Little Star.

No matter how you feel about this action/turn gameFinal Fantasy 7 remakeThey finally did the right thing.

Like the original game’s combat system, players can fill in the ATB field and then take any action. This perfectly preserves the original shift waiting system familiar to most fans. However, if the ATB bar is full, players can act by changing the attack, avoidance, blocking and fighting methods. For example, Cloud’s basic fighting style allows him more mobility, but if the player switches to punishment mode, the action will be stronger, but inevitably. If he evades, he will immediately return to standard combat mode.

If the ATB slot is full, players can use medicine, magic and break the limit. These actions can be nested and must wait for all parts of the ATB bar to be filled. The new combat system also allows players to switch the role battle menu, switch roles or command roles.

I enjoyed every minute of this demonstration. Some things need several attempts to solve correctly. For example, instead of completely switching characters, find a method to switch characters. But on the whole, I was impressed. RPG players have waited for a long time to achieve a fair combination of actions and rounds in the game’s combat system, but the wait has ended.

We can learn a lot from the content presented in the presentation. Although the new combat system is being put into combat, the round system has not been completely abandoned.Final Fantasy 7 remakeThis is the perfect combination of old and new things that players pursue. Although there is no perfect game, just look at the content provided in the demo.The remake of Final Fantasy 7You can also challenge this idea.